The Transience Of Artworks – The Greatest Game Episode 6 (Feat. NASA’s Max Kelleher)

In the Season 2 finale of The Greatest Game, Chase is once again joined by NASA’s Max Kelleher to explain how experiencing artworks is similar to experiencing nature, that the experience of artworks is temporal,  and that playing video games is performative, and reference Papers Please in the process.

Hosted by Sony San Diego’s Chase Williams & NASA’s Max Kelleher, The Greatest Game is an OK Beast podcast mini-series dedicated to the discussion of philosophy, aesthetics, and art theory – through the lens of video games.

Originally published on OK Beast

By Chase Williams

A Product Management professional in the field of videogames, formerly of PlayStation, currently at InnoGames. Devoted student to Aesthetic Philosophy and the definition of artworks. Seeks to bring an honest and robust critical analysis to videogames.

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