Archive

E3 Is Our Culture

We are inside of it. It’s passing quickly but we are still here. As the great dissolve of E3 news washes over our faces, slips through our fingers, and falls into the drain, I want to inhale the moment with ...

Chase Williams’ Top Six Games Of 2017

It’s hard to say something meaningful about videogames in only a few paragraphs. They are a complex form whose novelty has left large gaps in our understanding which will be filled when we stop wondering “why is this boss fight ...

Reflections On Current Video Game Discourse

We’ve come to the end of the series, which means it’s time to summarize what we’ve learned and measure our findings against our expectations. I picked up Works of Game: On the Aesthetics of Games and Art for one purpose: ...

Are Videogames Media Or A Medium First?

We’ve arrived at the end of John Sharp’s peek into games and the many ways artistic communities utilize them, and I’m crestfallen to tell you that it’s a bit anti-climactic. The final remarks of Works of Game don’t dive as ...

Analog Games Seek To Be Art Too

So far in “Challenging Assumptions: On Art & Videogames” we’ve talked extensively from an Art-first perspective, analyzing how artists use formal game creation tools and exploring game developers with artistic aims. I promise, John Sharp explores the medium of videogames ...

The Difference Between Games & Artgames

Now we’re getting into the meat and potatoes of “Challenging Assumptions: On Art & Videogames”, and this next entry satisfies the appetite of those who think games can express ideas in ways unique to the form. John Sharp dedicates a ...

When Artists Use Video Games To Create Art

Inside the general, online-gaming community, one can observe that when games and art are discussed, videogames are predominantly used as the lens through which the conversation is anchored. Still, we can discern the connection between art and games with greater ...

Learn The Different Categories Of Game Art

At this point in “Challenging Assumptions: On Art and Videogames”, you may be a bit confused. I know my head was spinning at this stage in Works of Game. Remember though that John Sharp is still laying out the roadmap ...

How To Approach Videogames As An Art Form

Okay, this first entry into “Challenging Assumptions: On Art and Videogames” is going to rely heavily on John Sharp’s ideas, as he uses his introduction to lay out a thick serving of concepts on which the rest of the book ...
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